Note: Bob Cornett and I wrote the novel, Seeds of War about a campaign against a perceived enemy race on Tau Ceti Four. Although this story is not in the book as it is written here (there is a variation), it is in that same universe. The style is a little different but the characters are the ones that would be found in the book. I thought it interesting enough to post it here.
Image
for a moment that you are a combat infantry soldier in the twenty-second
century. Then go further and imagine that the entire solar system in a war with
the inhabitants of a planet a dozen light years from Earth. Next, imagine that
you are deep in enemy territory, and that your squad has been cut off from the
rest of your unit and surrounded. Finally, imagine that you’re only fifteen
years old. Ready? Begin.
TAU CETI FOUR – INVASION PLUS ONE read the scenario board at yesterday evening’s briefing. But that was yesterday. It is now five o’clock in the morning in an endless corridor somewhere beneath the planet’s surface. When the platoon made its infiltration jump at 0300 there was a thin, blue, cloudless sky above, and a desert encircled enemy citadel below. Now there is only hard rock underfoot, and nobody knows what’s above.
There
are enemy troops up corridor and down corridor. Nobody knows for sure how close
they might or might not be. Nobody knows for certain how many there are. Nobody
knows for certain what they look like. The only thing that is certain is that
if we don’t bug out of here in one hell of a hurry, we are going to get our
collective ass stomped.
And
the only way out is down an intersecting corridor a hundred yards ahead where
an auxiliary tunnel joins the main at a right angle.
There
are thirteen of us counting our Tactical Advisor, Sergeant Marquette, Lucky
Thirteen Linda Zalaznik calls us. Soldiers, SCAF, Combat, PAI, Pathfinder,
Shade Tactical Tan, Manually Operated, Hand Fed, Air Cooled.
Air
Cooled. Not the way I’m sweating. So much for shorts and knee socks.
I
try telling myself it’s only the textured Impervium body armor and that ambient
air temp is, after all, 96 degrees. No go. It isn’t the body armor, nor the
heat.
It
is fear.
I
am fifteen years old and a very young adult young lady for my age. I remind
myself, but I have never been in combat before, and I am afraid.
I
tilt up the polarized visor on my battle helmet and steal a look at the rest of
the squad. Everyone is sweating except Marquette. He alone has been in combat before.
He alone has seen death and caused it. South Africa in forty-three, Panama in
forty-seven, Canada in forty-nine. The blood of many on his hands.
“I’ve
killed more people than all of you together have friends,” he told the squad
once, and we believed him.
I
wonder how many I will kill before the killing is finally over.
Susan
Norton is our squad leader. She nods at Zalaznik, who is point, and Linda
levels her assault rifle and steps around the corner of the intersecting
corridor.
There
is a loud buzzing noise and she staggers backwards out of the tunnel and
collapses. Lucky Linda’s luck has expired.
“Shit!”
cracks Norton’s voice in my ear buds.
Her
finger stabs briefly at Patterson, von Ehrlick, and Martinez. The finger of
death. They nod grimly and without a word go around the corner low and fast
rifles firing.
There
are three more loud buzzes, then silence.
“Goddamn
it,” says Norton, losing her cool. She tossed a grenade around the corner,
waits for the flash, and then pokes her head around to check the damage.
She
screams.
Steve
McAllif grabs her ankle and pulls her back out of the tunnel mouth. Norton has
both hands over her eyes. Her forgotten rifle lies where it has fallen.
Marquette
pushed McAllif aside and kneels by Norton’s head.
“I
can’t see. I can’t see!” cries Norton.
“Of
course, you can’t,” says Marquette, pulling her hands away from her face. “I’ve
told you at least a dozen times, Norton. Keep you fucking visor down in
combat.”
There
is no emotion in his voice.
Marquette
checks Norton’s eyes, pulls a plastic bottle out of his web pouch, and puts two
drops in each eye. Then he takes off her helmet and bandages her eyes with
sterile pads and gauze.
“It’s
still up to you people,” he says without looking over his shoulder.
Bastard.
Command
falls to McAllif.
“What
do you think, Lara?” he asks me.
I
wonder briefly whether he asks because he values my military opinion or because
we have friends and have been lovers. Then I remember. Steven is Command II.
Daniel Flying By O’Rourke and I are Maneuver 5 and 6 respectively. Steve is
asking what I think because I’m going to be the next one around the corner.
Maneuver 1, 2, and 3 have already had their mistakes.
“I
think, since they can see us the instance we step into the tunnel mouth, we’d
better fix it so they can’t see us,” I tell him.
“What
do you suggest we do, turn out the lights?” cracks Marchetti.
“No,”
says O’Rourke. “We wily pathfinders wait until dark and then attack. Kill ‘em
all,” he offers helpfully.
I
glance at the perverted Mick Cherokee and then glare at McAllif. I hope the
stare is sufficiently icy and say, “Turn out the lights is what I suggest. Two
violet smokes ought to do it.”
Steve
nods. “Right. Smoke.”
“And
masks.”
“Masks?”
“It’s
a tunnel. It’s going to be full of smoke. We might want to be able to breath.”
Steve
reddens slightly and I can see his dark eyebrows pull down beneath his visor.
“You’re
cute when you blush, McAllif,” I tell him, buying time before I have to enter
the tunnel.
He
gets even redder as he yanks off his helmet and pulls out his gas mask.
“Mask
up,” he rasps, slapping it out his face to cover the flush.
When
everyone is ready he nods at O’Rourke and me.
I
unclip a small grenade, snap off the safety tab, and flip the trigger bar. As
it starts to billow blue-black, I edge over to the tunnel mouth and toss it
around the corner. Danny waits fifteen seconds for mine to work, then steps
into the open, heaves his as far down the tunnel as he can, and ducks back
fast. The enemy does not fire.
Ten
seconds pass. Fifteen. McAllif, looking like a helmeted bush hog behind his
mask, nods.
“Do
it.”
O’Rourke
and I go into the tunnel together, low and fast. I know at once we’ve made a
mistake. I can’t see a thing.
The
grenades had done their work. I bump into one wall, take a few steps, bounce
off the other, and stumble over someone who grunts. I have no idea where
O’Rourke is.
We
find each other by the process of collision, and both go down.
He
rolls away from me and I hear him stumbling to his feet. Suddenly there is a
rapid series of low-pitched, ugly, ripping sounds and the air above me is
knifed by laser fire.
The
normally invisible beams cut ruby-red pencils through the diffusing smoke.
Lethality in technicolor. I just have time to think, “I never dreamed that war
could be so lovely,” when a low shot searing across my bare forearm brings me
painfully back to business.
The
enemy is firing blind, and with death flashing inches over my head, I decide
the tunnel floor is the safest place to be.
But
not for long. The smoke is beginning to dissipate, and I realize it’s now or
never. I begin crawling rapidly along the tunnel wall, toward the enemy.
As
the smoke thins and I get nearer to the source of the laser fire, I can make
out three indistinct shapes huddled behind what looks like a sandbagged
revetment. I pull a flash grenade from its retaining clip on my shoulder
harness, tear off the safety tab and foil, and rolling to my back, punch the
actuator. The throw is perfect and I flop over and bury my face in my arms.
I
can almost feel the heat wash over me as the light finds a path through my
polarizer and tries to force its way up under my eyelids, but there is no
noise. I decide that I am still alive.
Crawling
forward I shove my rifle barrel over the top of the sandbags and have a look. I
am instantly sorry.
Yesterday’s
mistakes, three bodies, lie torn and shredded amid young blood in the bottom of
the sandbagged pit. I have to fight hard to keep my breakfast from coming up in
my mask. No strap on training aids this time. These are real people.
I
check the bodies while O’Rourke covers me, he’s even more stoic than usual. It
is SOP. We pulled the power packs from their lasers, scatter the firing servos,
and see to our casualties. Then McAllif forms the reminder of the squad and we
strike off across the sand toward the rally point, having somehow found our way
outside.
The
RP lies just beyond the third dune. Pickett, a sandy haired kid with a peach
fuzz mustache is the commander. His exec is Heineken. Heineken has a build like
a gorilla. His body is covered with curly black hair that matches his curly
black head.
“Intel
says we can expect a major push by the enemy within the hour,” Pickett tells
us. “Probably a company supported by armor. We’ve got to hold a pass between
some hills until help arrives.”
Steve
looks at him incredulously. “Hold with what?”
“Just
us and the anti-tank squad.”
“Are
you out of your mind?”
“Our
orders are ‘Hold until relieved.’”
“Our
orders smell.”
“Those
are the orders, McAllif. Now take your squad over to that hill and dig in on
the far slope. And don’t give me any more crap.”
We
spread out along the hillside and I break out my entrenching tool and start
chopping away at a likely spot. The enemy arrives before I’m half finished. Of
course. I knew they would. I snuggled down as deeply as I can and wait. Got to
lure the enemy in close. Got to sucker him in so the anti-tank squad can make
the kill first time at bat. They might not get a second chance.
At
first there is only dust on the horizon, special effects from a grade B video,
then the enemy comes into view by the far dunes, three Light Armored Fighting
Vehicles shaped in a vanguard V, followed by a platoon of infantry, the advance
elements of the Tau counter-offensive.
The
enemy is clever. She is dressed as a soldier of the Sol Combined Arms Force to
confuse us, but we are not confounded. Her camouflage is imperfect. Her scarlet
arm band gives her away.
The
LAFV’s grind abruptly to a halt, the infantry scattering in the sand or
cowering behind the heli-arc welded, stressed Impervium plate hulls of the
tracked vehicles. Has the enemy detected our ambush, or is she merely being
cautious? If we’ve been detected then we’re going to get a pasting. The main
batteries of the LAFV’s have nine times the effective range of any weapon in
our platoon and five times the destructive power.
The
enemy is being cautious. The big guns flash in unison and I burrow deeper into
the foxhole and try to pull the non-existent top in after me. Even though I
have never been shelled before, I know what to expect. There is a low whooshing
sound as the fin stabilized projectiles come gliding in and then three shaking,
nerve tingling concussions. Recon by fire.
Three
more times the muzzles flash. Three more times there comes the whooshing and
then the crashing roar. It seems to me that the concussions do not all come
from where the projectiles should have landed, but I am too busy digging a hole
in the rocky sand with my face to be sure.
The
firing stops and I risk a look. The enemy troops are conferring among
themselves. They seem to be arguing about something.
At
last the vehicle in the apex of the V edges forward, accompanied by two squads
of infantry. It stops a hundred yards from the foot of the hill and transverses
its turret from left to right, raking the slope with its Gatling laser, slicing
great smoldering trenches with its nuclear-powered fire, churning up clouds of
sand and debris. Not being stupid, we do not return fire.
There
is another pause, presumably while the vehicle crews discuss the situation by
shielded COMM link, and then the reminder of the force closes up with the point
of the LAFV.
Steady,
steady, they’re almost at the foot of the slope. Wait for it. Now!
There
is a wildly bobbing, corkscrewing streak of argon light as the anti-tank
missile plows nose first into the turret of the first vehicle, momentarily
shrouding it in a snowstorm of white hot plastic. The LAFV continues on for a
few yards and then screeches to a halt, the tracks locked up tight, and begins
to exude a dense orange smoke. The hatches remain closed, the crew inside.
The
remaining armor and infantry open fire simultaneously and I hear Pickett’s
voice in my ear buds.
“Start
the battle. Start the battle. Anti-tank squad fire for effect on the number two
tank. Infantry target independently.”
I
poke the barrel of my rifle over the lip of my foxhole, center the crosshairs
on the nearest enemy soldier, and press the firing stud. I watch in macabre
fascination as her chest turns crimson and she topples slowly to the ground.
Breaking
the trace, I swing the rifle ten degrees left and burn out another soldier,
then back to the right and a third shot. My aim is not so good this time. The
soldier drops her rifle and stands shaking her left hand as though stung by a
bee. Suddenly remembering she is being shot at, drops to the ground, hand to
her mouth, but she is not fast enough. Another kill.
I
am swinging on the fourth mark when something catches my eye. The anti-tank
squad has fallen off par also. Number two LAFV is damaged, but still under
power. Both it and number three have reversed and are backing away. Behind them
a soldier slips and falls into the path of number two. Frozen in time, I watch
with clinical detachment as she struggles to her feet, slips again, hesitates
for the fatal instant and then scrambles frantically, all sense of reason
forgotten in the face of real death.
She
screams as the treads roll over her, the sound of tires on concrete.
A
second later the body is pushed from underneath the neoprene track pads, a mas
of twisted, mangled flesh and broken, crushed bones, the blood staining the
sand and the polyfoam.
For
a moment, the LAFV continues backing away, the crew unaware they had run over
someone. All up and down the line soldiers stop firing, sporadic shots trailing
away into nothingness as the storm of battle dies. We are in the eye of the
hurricane. Soldiers gather around the remains and I stand slowly, fully exposed
to any enemy sniper. It does not matter. The film plate on my chest shows
bright red and the power has been cut from my laser. Sometime in the last few
seconds of the fight, I have been killed. I didn’t even hear the scoring
buzzer.
A
noncom with a black and white armband reading UMPIRE runs from the air-conditioned
command tent, yelling at us to keep firing.
“Shoot,
damn it. Shoot!” he screams. “The battle isn’t over yet.”
No
one pays any attention to him. Overhead a yellow flare breaks near the heat
lamps, signaling the end of the exercise.
Training
Platoon Sergeant Fetterman stalks from the command tent, motioning us to follow
him. We form a ragged line near the body, trying not to look at it, while we
wait for the sergeant to call everyone in with his radio. When we are all
assembled, he calls us to attention and waits while we straighten out the line.
“What
in the held happened to you people?” he bellows. “Do you think you can stop and
stand up in the middle of a battle just because one of your friends is stupid
enough to get herself run over by a friendly tank. This isn’t some game were
playing here.”
“Yes.
It is just a game,” snaps the guy in the line next to me.
Fetterman
walks quietly over and stands with his face inches from the other’s nose.
“What’s
your name, trainee,” says Fetterman without raising his voice. It is a
rhetorical question. He has already read the nametag above the trainee’s left
ammo pocket on his chest protector.
The
guy hesitates a second before speaking. His voice too, is quiet. Unlike
Fetterman’s, it is not calm.
“Sergeant!”
he whispers. “The trainees name is Leupin, Jacques. I’m sorry I sounded off
Sergeant. Trainee Mead was a friend of mine and to have seen her just run over
like…”
Fetterman’s
voice is cold and dangerous. “I don’t give a shit whose friend the deceased
was, how she died, or even what her name was, except as it concerns graves
registration. The only thing important to me is that she died. She died because
she got stupid, panicked, and made a mistake. Just like the three trainees who
were killed during the para-drop practice yesterday. None of them had to die.
They killed themselves because they got careless and made fatal mistakes.”
“Mead
didn’t make any mistake. She got run over by a tank. That wasn’t her fault. It
was…”
For
a moment, I think Fetterman is going to strike Leupin, but it isn’t necessary.
His withering stare is enough to cut off further discussion.”
“This!”
he says, “is a mistake. Trainee Mead did not have to die. She killed herself
because she panicked and made a mistake. Having fallen twice on the slippery
surface, she tried to get up a third time instead of simply rolling out of the
way. Had she rolled to the left, the LAFV would have missed her completely. Had
he rolled to the right, there would have been sufficient clearance for the
vehicle to pass over her without inflicting injury. Trainee Mead died because
she made a mistake. That killed her as surely as if she had put a pistol to her
own head.
“If
you learn no other lesson today, if you remember nothing else, learn and
remember this: The only way to get killed in combat is to make a mistake.
“Contrary
to Trainee Leupin’s opinion, we are not playing games here. This was a
simulated combat situation.”
He
waved a hand in the general direction of the red army infantry. “The defending
blue troops won this engagement because you jerks fell apart and quit. Had this
been actual combat, you would have been wiped out, tanks and all. Had this been
actual combat, the blue troops would have successfully defended the pass
against a superiorly equipped force, halting your counter-offensive at a
critical stage, and very probably costing you the war.
“You
have been told time and again that mistakes will kill. You’ve just had a very
practical demonstration. If yesterday’s deaths didn’t get through to you, maybe
this one will.
“Now
a word about the tunnel assault. Alpha squad, your first mistake was getting
people simulated killed. Your second mistake was trying to come down the
corridor without smoke. Your third mistake was trying to come down the corridor
a second time without smoke. Your fourth mistake was coming down the corridor
standing up. Your fifth mistake was coming down the corridor at all, instead of
using your grenade launcher from the other end. Your sixth mistake was firing
your rifles in the smoke and giving you positions away, except for Masterson
who exhibited the tiniest inkling of common sense by using a grenade simulator
instead of her rifle. Your seventh mistake was getting people killed.
“With
the exception of Masterson, all of Alpha squad has earned themselves an hour of
extra duty. No. It was an exceptional performance, we’ll make it two. Sergeant
Marquette!”
“Yes,
Platoon Sergeant.”
“See
to it that the punishment is carried out before the Trainees are released for
evening meal.”
“Yes,
Platoon Sergeant.
“Now,”
says Fetterman, “I’m going to say this just once. We are not playing games
here. This is not a game. It is a training exercise. The purpose of a training
exercise is to teach you how to stay alive in a combat environment. You’re not
going to be fighting mock battles with laser training aids and flash grenades
in some damned simulator ship for the rest of you lives. In a short time, far
too short a time, you are going to find yourselves ejected out of a shuttle
over Tau Ceti Four. When that time comes, the rifles are going to be real, and
the grenades real, and the artillery real, and the death real. And real people
will be dying for real.
“Unless
you wake up and pay attention to what we are trying to teach you here and now,
large numbers of you are going to be dead.”
Fetterman
looks at Leupin, shrugs and sighs.
“All
right Trainee, I can see I’m not getting through to you. You still think war is
a game. Okay, have it your way, but remember this. There is only one rule by
which the game is played. Stay alive. No one ever won a war by dying for his
cause. He won it by making the enemy die for his. The acid test of warfare is
survival. Mead did not survive. She could have, but she made a mistake. In war,
death is not a passing grade.”
Fetterman
is quiet for a moment, considering what to do with Mead’s remains.
“Shall
I detail someone to clean up the mess?” Marquette askes him.
“No,”
says Fetterman at last. “Leave the mistake where it is. Maybe it will give
others something to think about.”
He
turns to address the entire assemble.
“All
right,” he says. “It’s obvious from the performance you’ve just given that we
still have a lot of work to do. We’ll run the exercise again, from the top.
Tankers take your vehicles back to the original starting position at the far
end of the ship. Everyone else form up according.
“And
this time do it right. One terminal mistake is enough for today.”
I
stand for a moment before moving, staring down at the broken mass I knew only
as Mead, Sarah J. Only her nametag is still recognizable. I wish I could have
known her better.
“Leave
the mistake where it is,” Fetterman had said.
Sometimes
I wonder who in the hell the enemy really is.
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